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[Tutorial] Mirror Particles (Page 1) — Tips & Articles — Universal Fighting Engine Forum — Universal Fighting Engine (UFE), a fighting game toolkit for Unity 3D
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Sep 15, 2015 · This summer, the Unity engine turned ten! The celebrations kicked off during the Unite conferences, but came to a head as they released an animated webcomic!. The comic celebrates some of the milestones of the engine over the last ten years, and features Unity’s iconic characters: Dr Charles and Unity Chan!
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現在Timeline関連の実装をしているのですが、Trackの順序をスクリプトから入れ替えたくなったのでメモ 多分こんなことしたい人いないと思うので需要ゼロです入れ替えたい理由はPlayableOutputの接続順をプログラム的に変えたかったためです本来はWindow内でTrackを掴むことで順番を入れ替えられます ...
3d中骨骼动画很常见,感官上的认识是:将骨骼(Transform)与顶点确定好关系(蒙皮),关键帧中驱动骨骼运动,骨骼带动顶点运行,形成动画. ⭐ Kite is a free AI-powered coding assistant that will help you code faster and smarter. The Kite plugin integrates with all the top editors and IDEs to give...
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Unity3D脚本中文系列教程(十五) function OnPostprocessAudio (clip:AudioClip):void描述: function OnPostprocessGameObjectWithUserProperties (root ...
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
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If the ObjectField is part of a custom Editor for a script component, use EditorUtility.IsPersistent() to check if the component is on an asset or a Scene object. See the example in the Editor class for further information. Search for a help page by selecting the GameObject in the Object Field.
[Tutorial] Mirror Particles (Page 1) — Tips & Articles — Universal Fighting Engine Forum — Universal Fighting Engine (UFE), a fighting game toolkit for Unity 3D You can send your Unity3D logs to loggly via HTTP/HTTPS endpoints using the Unity Engine Log to Loggly package. We offer an example showing how to send logs to Loggly. Unity has several networking classes, but the most straightforward way to send logs from Unity is to combine the...
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Unity Encapsulation - Learn how to edit Unity Variables in the Inspector while properly encapsulating your classes with the [SerializeField] attribute.
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Unzip the downloaded file and run the .ms file. You should then see the following window: There are two columns. The left column, Biped Bones, is for all of the biped bones that’ll be created; the right column, Character Bones, is for the bones in the original rig. Ensure that the allowSceneObjects parameter is false if the object reference is stored as part of an asset, since assets can't store references to objects in a Scene. If the ObjectField is part of a custom Editor for a script component, use EditorUtility.IsPersistent() to check if the component is on an asset or a Scene object.
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Unity3D客户端项目优化总结之网格优化与贴图优化 Optimize Mesh 1 引言 网格优化一直是Unity开发里面一项非常重要的工作,在保证效果的同时保证降低网格的顶点数和三角面,从而提高程序运行效率(顶点和网格多了非常耗CPU)。
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This is the second project I worked on at Gogii, where I was the first programmer to delve into a new Unity3D toolkit for making hidden object adventures. Some of the more interesting aspects of the game I worked on would include an improved hint system using A* path finding and a hardware accelerated cursor plugin for both Mac and PC.
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